Overwatch Open Rulebook

1.0 Overwatch Open Event Information

Format:
Single Elimination Bracket
Dates:
September 25th – September 30th
Prize Pool:
$300,000
1st:
$100,000 (Champion)
2nd:
$32,000 (Grand Final runner-up)
3rd/4th:
$24,000 (Regional Championship runner-ups)
5th-8th:
$18,000 (Region Championship Semifinalists)
9th-16th:
$6,000 (Region Championship Group Stage)

Prize money will be paid within 30 days after the finals and after receiving accurate paperwork from Teams. Prize money will be paid out to the Team unless, prior to the start of the tournament, the Team requests (and ELEAGUE agrees) that ELEAGUE pay the Players directly.

Any applicable withholding or other taxes on prize money paid out by ELEAGUE shall be the sole responsibility of the Team/Players receiving payment. Each organization/Player receiving payment of prize money from ELEAGUE, as applicable, may be required to complete certain tax-related or other documentation prior to payment as requested by ELEAGUE, and the payment of any prize money by ELEAGUE will not be made until such documentation has been completed and returned to ELEAGUE.

1.1 Regions and Teams

North America
  1. EnVyUs
  2. Cloud9
  3. Fnatic
  4. NRG eSports
  5. Team Liquid
  6. Immortals
  7. Method
  8. Splyce
Europe
  1. Reunited
  2. Rogue
  3. Misfits
  4. Team Dignitas
  5. FaZe
  6. Luminosity Gaming
  7. ANOX
  8. Ninjas in Pyjamas

2.0 Overwatch Open Format

2.1 North America and Europe Region Championships

  1. The tournament will have a total of sixteen (16) teams, which will be divided into two regions; North America and Europe; each region consists of eight (8) teams.
  2. Each region will be divided into two groups, consisting of 4 teams each. The winner of each region will advance to the Global Championship Finals.
  3. Groups will be played out in a double elimination format with the top 2 teams advancing to the regional Playoffs.
    Example:
    Match 1: A vs B (BO3)
    Match 2: C vs D (BO3)
    Winners Match: Match 1 Winner vs Match 2 Winner (BO3)
    Losers Match: Match 1 Loser vs Match 2 Loser (BO3)
    Final Match: Winners Match Loser vs. Losers Match Winner (BO3)

    The winner of the Winners Match advances to the Playoffs as the first seed from the Group, and the winner of the Final Match advances to the Playoffs as the second seed from the Group.
    Teams that do not make it to the Playoffs are eliminated from the tournament.

  4. Regional Semi-finals Best-of-Five (BO5)
    Semi-final #1: Group A first seed vs Group B second seed
    Semi-final #2: Group B first seed vs Group A second seed
  5. Regional Finals Best-of-Five (BO5)
    Regional Final: Winners of Semi-finals #1 and #2
  6. The winner of the Regional Finals will advance to the Global Championship Finals

2.2 Global Championship

  1. The Global Championship will consist of the winners from the North American Region and the European Region. This will be played as a Best-of-Five (Bo5).
  2. This match is scheduled on the 30th of September at 10:00pm Eastern Time on TBS.

2.3 Gameplay Options and Custom Game Settings

  1. All matches will be played via the Custom Game Lobby system in Overwatch.
  2. All custom game lobbies must use the following settings:
    1. Game Mode: Competitive
    2. Map Options:
      1. Map Rotation: After a game
      2. Map Order: Single Map
      3. Return to Lobby: After a game
      4. Assault Maps:
        1. Hanamura
        2. Temple of Anubis
        3. Volskaya Industries
      5. Escort Maps:
        1. Dorado
        2. Route 66
        3. Watchpoint: Gibraltar
      6. Hybrid Maps:
        1. Hollywood
        2. King’s Row
        3. Numbani
        4. Eichenwalde
      7. Control Maps:
        1. Ilios
        2. Lijiang Tower
        3. Nepal
      8. Hero Options:
        1. Hero Selection Limit: One per team
        2. Role Selection Limit: None
        3. Allow Hero Switching: On
        4. Respawn as Random Hero: Off
      9. Heroes: All heroes are available
      10. Tournament lobby setup options:
        1. High Bandwidth: On
        2. Control Game Mode Format: Best of 5
        3. Skirmish only: Off
        4. Health Modifier: 100%
        5. Damage Modifier: 100%
        6. Healing Modifier: 100%
        7. Ultimate Charge Rate Modifier: 100%
        8. Respawn Time Modifier: 100%
        9. Ability Cooldown Modifier: 100%
        10. Disable Skins: OFF/ON
        11. Disable Health Bars: Off
        12. Disable Kill Cam: On
        13. Disable Kill Feed: Off
        14. Headshots Only: Off
      11. Team Options:
        1. Team Balancing: Off
        2. When Balancing Occurs: Never

2.4 Map Selection Process

  1. Best-of-Three (BO3) match:
    1. Coin flip winner will determine who vetoes the first map.
    2. Teams alternate vetoes until there are three maps remaining. These maps will be played during the match.
    3. The teams will continue to veto until one map is remaining, which will be used as the first map for the match.
    4. The team who vetoed first selects their starting side on map one.
    5. The loser of map one will select map two. The winner of map one will select their starting side.
    6. If the match is tied 1-1, the remaining map will be played. The winner of map two will select their starting side.
  2. Best-of-Five (BO5) match:
    1. Coin flip winner will determine who vetoes the first map.
    2. Teams alternate vetoes until there are five maps remaining. These maps will be played during the match.
    3. The teams will continue to ban until one map is remaining, which will be used as the first map for the match.
    4. The team who vetoed second selects their starting side on map one.
    5. The loser of map one will select map two. The winner of map one will select their starting side.
    6. This process repeats until one team has won three maps.

2.5 Game Format

  1. There are four game modes available in Overwatch
    1. Assault
    2. Escort
    3. Hybrid
    4. Control
  2. Win Conditions:
    1. Assault – The team that secures the most capture points within the time limit wins.
    2. Escort – The team which reaches the final check point wins. If both teams reach the final check point, teams will take turns starting from the starting point with the remaining time. If neither team reaches the final checkpoint, then the team that pushed the payload furthest will win.
    3. Hybrid – This game mode is comprised of both Assault and Escort game mode conditions. See above for those win conditions.
    4. Control – These maps are played as best of 5. The team that captures 3 control points wins.
    5. Draw – Games that end in a Draw on an Assault, Escort, or Hybrid map, a random control map will be played in a Best-of-Three (Bo3) format. The winner of this control map will win the game.

3.0 Overwatch Open Schedule

North America
  • Group A and B (Match 1, Match 2, Winner Match, Losers Match) September 25th
  • Group A and B (Final Match) September 26th
  • Regional North America Playoffs September 26th
Europe
  • Group A and B (Match 1, Match 2, Winner Match, Losers Match): September 28th
  • Group A and B (Final Match) September 29th
  • Regional Europe Playoffs September 29th
Global Championship Finals
  • September 30th

4.0 Overwatch Open Rules

4.1 Gameplay Rules

  1. Teams are not allowed to leave the stage without permission from tournament officials.
  2. With two (2) minutes of pre-game remaining a tournament official will notify the teams that the game will begin shortly and to be prepared to start.
  3. Players will have at least 25 minutes before the start of a match and maximum 5 minutes between each game of a match to setup and ensure their mouse, keyboard, earbuds, and headset are working properly. Twenty-five-minute time limits will begin after the conclusion of the preceding match at that station. Five-minute time limits will begin at the conclusion of the preceding game.
  4. Players may not look at an opposing player’s monitor or projected screen during a game.
  5. Players and team representatives may not intentionally manipulate a player’s mouse or keyboard during a game.
  6. Only six (6) players are allowed on stage at any given time during competition.
  7. If a match is involuntary interrupted (player crash, network cuts, etc.) the team will have to continue until the issue is resolved. If a player disconnects within the first 60 seconds of the match, the game may be restarted as long as an admin and the enemy team are notified inside that time period.
  8. Game version:
    1. All matches will be played on a local server which will use the latest version of Overwatch.
  9. Player settings:
    1. All 3rd party software that is not allowed by the game publisher and/or that can give an unfair competitive advantage to a player or team are classed as cheating
  10. Only game-related chat is allowed during live gameplay
  11. No warm-up or practice games are permitted once the match’s first game has begun

4.2 Equipment Rules

  1. Players must provide their own mouse, keyboard, mouse pad, and earbuds for use on stage as well the in their practice rooms.
  2. For tournament matches, players must use the PC, monitor, tournament station headset, team communication software, and network equipment provided by ELEAGUE. Players are exclusively responsible for ensuring proper function of the audio equipment prior to the start of all games.
  3. If a tournament official is able to confirm that an issue has occurred, they will determine whether the game should be restarted, the game win should be awarded to a team, or the conditions under which the game should be resumed. Use of the restart option must be approved by the tournament director.
  4. All player equipment is subject to the approval of ELEAGUE Management and designated tournament officials. ELEAGUE reserves the right to deny the use of any equipment, device or other facilitative object suspected of providing an unfair competitive advantage. ELEAGUE also reserves the right to inspect all equipment.
  5. Players must submit driver requests to minsik.koimg.com by 5:00 PM ET on September 19th.
  6. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.
  7. Players competing in a tournament match must wear their earbuds in their ears for the duration of all games. Players competing in a tournament match must wear the ELEAGUE-provided headset over their ears for the duration of all games.
  8. Players may not use third party applications, programs, or download any software onto tournament computers without approval from an ELEAGUE official.
  9. Players may not use a USB flash drive or another storage device.
  10. Players may not alter game files or modify drivers.
  11. During a game, players may not have applications, browsers, or streams open other than the Battle.net client, Overwatch and any necessary drivers.
  12. Players who break equipment rules 7–11 above, may be given a warning or may be subject to forfeit the game. After the first warning, each subsequent warning that a team receives will result in a forfeit of the game
  13. ELEAGUE will attempt to help players with technical issues related to their mouse, keyboard, or earbuds, but will not allow such issues to delay the tournament.
  14. If a player’s equipment is malfunctioning they will have five (5) minutes to replace the malfunctioning equipment before they will be forced to use a ELEAGUE-provided mouse or keyboard.
  15. Equipment that is provided by ELEAGUE for use in the Player Practice Rooms must remain in Player Practice Rooms at all times.

4.3 General Rules

  1. The Tournament Admin will be responsible for the creation of the custom game lobby in Overwatch where the game will be played.
  2. A game may be re-hosted in the first 60 seconds of a game starting, as long as the opposing team and an admin are notified within this time.
  3. Any qualification obtained in the tournament belongs to the team which has at least 60% of the players which were used during the tournament where said qualification were obtained.
  4. All player apparel must be approved by ELEAGUE. ELEAGUE reserves the right to require the removal of unapproved apparel as well as the right to disqualify a player/team for wearing unapproved apparel.
  5. In order to dispute game results, players/teams must notify the referee that they would like to protest the game before a new game has begun. In order to dispute match results, players/teams must notify their referee that they would like to protest the match before the match results have been submitted.
  6. Request made pertaining to #5 will be decided upon by a Tournament Official.
  7. Language used in Team communication will be governed by the ELEAGUE Conduct Rules.
  8. In-Game Player names, Player avatars and Team names must be pre-approved by ELEAGUE. Player and Team name have to be clean and without a sponsor.
  9. All players must be 16 years of age or older to play.
  10. All players will turn in their cell phones and all other electronic devices to the referees prior to a match, to be returned once the series is over.
  11. Only Players playing in the match will be allowed on the stage at the time of a game
  12. Teams can still join another organization as long as 4 out of 6 of the original players who qualified through the FaceIT qualifiers are remaining the same.
  13. If a team decides to change out a player after travel arrangements have been issued, then the Team will cover all resulting incremental travel costs for such Player.
  14. Players are not allowed to hang jackets or other object over the chairs, in front of cameras, or anywhere else where it deemed by ELEAGUE officials to be obstructing the broadcast or fair play of the tournament. Same rules apply to hats or hoodies covering the headphones.
  15. Photography and/or audiovisual recording of any kind inside ELEAGUE events is permitted with the prior written consent of ELEAGUE. Players and/or teams may not use the names, trademarks or logos of ELEAGUE and/or its affiliated entities for any commercial purpose (including for publicity or public relations), without the prior written consent of ELEAGUE in each instance.
  16. By participating in the Overwatch Open, ELEAGUE takes the right to use team logos, player pictures and videos for use on stage material, live-streaming, television broadcasts of ELEAGUE and related events, online use, including but limited to, social media posts and videos, and for the advertising/promotion of the ELEAGUE television and/or online broadcasts, (e.g., institutional promotion), and in connection therewith, ELEAGUE corporate partners and sponsors.
  17. Teams are required to be available for photo and video shooting on their respective media day preceding their match days. Each team will be required to be in uniform for these media day activities. Exact details of the photo and video shooting schedule will be delivered to teams prior to their arrival.
  18. Players and/or other team representatives shall not, at any time during ELEAGUE competitions, mention or “plug” any commercial product, service, venture or entity (including the name of an individual’s employer) (collectively, “Commercial Products/Services”), including, without limitation, by using equipment, apparel, and/or other items featuring the name/logo of such Commercial Product/Service, without pre-approval from ELEAGUE officials in each instance. ELEAGUE officials reserve the right to require teams/players to take reasonable steps to obscure (e.g., tape over) any visible manufacture names/logos on any team/player supplied equipment.
  19. Each team and player will be required to use their official Battle.net account or the account provided for the local server.
  20. ELEAGUE management has the final ruling on all tournament matters.

5.0 Overwatch Open – Conduct Rules

5.1 Foul Rules

  1. Forbidden in-game actions:
    1. Any form of external script is forbidden.
    2. Using bugs which change the game principle.
    3. All 3rd party software that isn’t allowed by the game publisher and that can give an unfair advantage to a player or team are classed as cheating.
    4. Failing to adhere to the above can result in disqualification.
  2. Players and Team representatives may not use a USB flash drive, unplug anything from a monitor, PC, or audio equipment, or touch power units without a tournament official’s permission. Players may not move a monitor, PC, or audio equipment without a tournament official’s permission. Players may not adjust monitor settings, other than volume, without a tournament official’s permission.
  3. Players and Team representatives may not communicate with a spectator, or a player other than a teammate, during the course of a match.
  4. Players and Team representatives will act professionally at all times and may not curse or use vulgar or inappropriate language.

5.2 Technical Foul Rules

  1. Players and Team representatives may not stand on chairs, tables, or other ELEAGUE equipment and will follow all rules of the venue as designated by ELEAGUE.
  2. Players and Team representatives may not verbally abuse a tournament official. Verbal abuse of a tournament official includes, but is not limited to, the use of vulgar language directed at a tournament official, the use of insulting words or gestures directed at a tournament official, and excessive argument with a tournament official that results in the delay of a match.
  3. Players and Team representatives may not incite spectators into taunting a player or spectator.
  4. Players and Team representatives may not taunt or celebrate in excess. Excessive taunting/celebration includes, but is not limited to, post-match taunting or celebration directed at or referencing an opponent(s). Post-match interactions between opponents must be limited to acts of sportsmanship.
  5. Players and Team representatives may not engage in unsportsmanlike physical contact.
  6. Players and Team representatives may not throw anything in the direction of an opponent. Players may not throw anything into the audience or otherwise intentionally make unwanted contact with any spectator, ELEAGUE official, or other individual in attendance at any ELEAGUE event.
  7. Players and Team representatives may not engage in any other conduct that, in the discretion of ELEAGUE officials, violates the spirit of these rules, affects the ability of ELEAGUE officials to conduct a fair and safe competition, and/or is detrimental to ELEAGUE and/or its partners.

5.3 Additional Rules

  1. Players and Team representatives are expected to put forth their best effort in all games.
  2. Players, Coaches, Team staff and/or managers, and other Team or Player representatives shall not participate in or otherwise be involved with, either directly or indirectly, any fantasy sports, betting or gambling that uses tournament stats or results or that is otherwise related to ELEAGUE in any way, and shall not associate with betters or gamblers, or provide anyone any information that may assist betting or gambling, either directly or indirectly, any fantasy sports, betting or gambling that uses tournament stats or results or that is otherwise related to ELEAGUE in any way. Any betting or gambling by a Player, Coach, Team staff and/or manager, or other Team or Player representative against his/her own Team’s/Player’s matches will result in immediate disqualification of the entire Team and, at the discretion of ELEAGUE Management, a ban from one or more subsequent ELEAGUE competitions (up to permanent expulsion from all future ELEAGUE events).
  3. Players and Team representatives may not intentionally forfeit a game or conspire to manipulate rankings or brackets.
  4. Players and Team representatives are expected to treat all members of ELEAGUE staff, and sponsors, with respect.
  5. Public discussions of, or agreements to, avoiding the use of abilities, items, weapons, or strategies are prohibited.
  6. Public statements made about private information, unofficial roster changes, and disparaging remarks made about ELEAGUE or its partners are prohibited.
  7. Tournament officials are: Referees & Admins, Tournament Director, and ELEAGUE Commissioner

5.4 Penalties

  1. Players and Team representatives found to have broken a rule set forth above in section 5.1, will be issued a foul. For every two fouls that a player receives, they will be issued a technical foul.
  2. Players and Team representatives found to have broken a rule above in section 5.2 will be issued a technical foul. If a player or coach receives a technical foul, the opposing team will be allowed to switch the side choice for 1 upcoming game in the match. If necessary, these penalties will be carried over from one match to the next.
  3. Violations of any of the additional rules may result in a forfeit of the current match and/or all future matches in the tournament (disqualified).
  4. Teams that forfeit a match, Players and Coaches found to have broken any conduct rules, and/or Players, Coaches and Teams that have otherwise violated the rules or taken such actions which, in the opinion of ELEAGUE management, are not in the best interests of the ELEAGUE, may be subject to penalties such as a forfeit of a prize, a fine, and/or a ban from a future tournament(s) in the full discretion of ELEAGUE Management.
  5. Tournament officials may issue a foul, technical foul, or disqualify a player/team for acts of misconduct not listed in the conduct rules to preserve fair play and sportsmanship in ELEAGUE Management’s sole discretion.

6.0 Legal Matters

  1. Match fixing is defined as an attempt to arrange or influence, in advance, the outcome of a match, or events within the match, usually for the purpose of making money, often from betting. Participants, directly or indirectly, are not allowed to accept from, or offer to, any person or entity (whether they are participants or otherwise) any bribes/gifts/rewards of any nature in relation to seeking to influence the outcome, result of, conduct of, a match or the competition. Participants are under a strict obligation to immediately report to a tournament official any approach, or any offer of a bribe/gift/ reward made to them, or any other participant, related to seeking to influence the outcome, result, or conduct of a match or the competition.
  2. Any form of cheating and/or ghosting is strictly forbidden and may lead to immediate disqualification and previous matches may also be reviewed. Tournament officials may opt to deduct further points and/or disqualify the Team from the league entirely. The Team may also lose any seeding for future ELEAGUE tournaments.
  3. Participants shall act in a professional manner at all times at the site of each match, at the ELEAGUE official hotel, and in official ELEAGUE transportation, and shall refrain from acting in a vulgar, abusive, or offensive manner or engaging in any illegal activity.
  4. Spirit of the Rules. Finality of all decisions regarding the interpretation of these rules, Player and Team eligibility, scheduling and staging for the tournament and related events, and penalties for misconduct, lie solely with ELEAGUE Management, the decisions of which are final. ELEAGUE decisions relating to these rules and/or the tournament cannot be appealed and shall not give rise to any claim for monetary damages or other legal or equitable remedy. These rules may be amended, modified or supplemented by ELEAGUE, from time to time, in order to ensure fair play and the integrity of ELEAGUE.